Virtualization of Social Space and Humanity 2.0
International Conference Theories of Change in Digital Wellbeing. Evidence based practices across the disciplines | TCDW 2020– Copyright © 2020
FORMAT | Presented paper
LANGUAGE | English
HOW TO CITE| SANDU, Antonio (2020). Virtualization of Social Space and Humanity 2.0. Prezentată la International Conference Theories of Change in Digital Wellbeing. Evidence based practices across the disciplines | TCDW 2020| 26-28 June 2020 – Arad, Romania.
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ABSTRACT:
In today’s lecture we will discuss a topic that is very dear to me and that I have been working on for about 20 years (Sandu, 1996; 2003), which has always attracted my attention – namely the virtualization of social space. The idea of virtual reality has gained ground only in the current period in the form of augmented reality, special glasses for virtual reality and “second life” games, in which we have a meeting with another who does not have a physical projection, but is only a digital avatar, an incipient form of Artificial Intelligence or even another player.
There is already an abundance of movies about virtual reality, the best known being the “Matrix” series, which describes a post-apocalyptic world in which humanity, in general, withdrew from the path of Artificial Intelligence and hid in underground shelters. Most of humanity remains a prisoner of Artificial Intelligence, being connected to a virtual global network, without having access to what we call reality today.
KEYWORDS:
virtualization of social space; virtual reality; augmented reality.